|◀||Data||Evo Tree||Compare Stats||Guide||▶|
Goddess of Rice Fields, Kushinada
- Much like Feline Deity of Harmony, Bastet, her teammates can be freely adjusted according to dungeon strengths and weaknesses, and she can partner up with a large number of combo- or color-multiplier friends.
- She allows you to charge skills more easily than by making small combos and stalling on mobs.
- Unlike other combo leaders like Ultimate Ranger or Hell Deity, Jackal Anubis, her leader skill is not all-or-nothing, so you can still do a good chunk of damage even if you don't reach the max.
- Unlike Egyptian and Chinese rainbow teams, she won't have the problem of being starved for the right color Orbs.
- If you do reach a 3x or 4x multiplier, you'll do more damage than activating or due to having made more combos.
- If you get lucky, you'll outdo even or 's ATK multipliers!
It takes a decent amount of skill (and/or luck) to take Kushinada to Descended-level dungeons, but with the right subs (such as Nocturne Chanter, Tsukuyomi), she can handle just about anything. Try her out in tri-color dungeons!
For New Players
Kushinada is a very good starter, because she'll train you to become a better orb-matcher as you progress through increasingly difficult dungeons, and she'll be helpful no matter what other monsters you end up with. Her Active Skill is also a valuable lifesaver in many situations. However, in the end game she generally falls behind more reliable high-damage multiplier gods, because it's difficult to activate her consistently.
In Japanese legend, Kushinada-hime was set to be a sacrifice to the eight-headed serpent Orochi, until the god Susanoo came along and slayed Orochi by getting it drunk on sake. Kushinada married Susanoo and gave birth to Ookuninushi.