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Characteristics
Normal Gem1 Gem2 Gem3
Gem4 Gem5 Gem6disabled

The first installation in the Sky Dragon Biweekly Dungeon series! You can acquire 216i Red Skydragon, El Dorado, a high-damage ATK dragon. It's stronger than 004i Firedragon Tyrannos in the difficult late-game dungeons.

Warning!

This dungeon has no Heart Orbs, and no way to recover HP. This raises the dungeon difficulty significantly. You need to carefully consider your moves so that every round deals damage, and clear out enemies that are about to attack if possible.


There are 10 battles in this dungeon, so take care to prep your skills before the boss battle. Due to lack of recovery, try to stall on early weak monsters, and be sure to keep an eye on HP.


The final boss 216i Red Skydragon, El Dorado attacks every round. Since there are no Heart Orbs, there are two strategies: either kill it quick before it kills you, or wear it down with an auto-healer.


All enemies are fire type in this dungeon, so water-type team members will make it easier to clear mobs.

Monster DataEdit

No. 216
Red Skydragon, El Dorado
Pet216
StarStarStarStarStarStar
216i No Evolution Needed
Skill
StarStarHalf
L. Skill
StarStarStarHalf
HP
Star
Attack
StarStarStarStarStar
Recover
StarStarHalf
Overall
StarGreenStarGreenStarGreenStarGreen
Dragon that specializes in ATK (highest in the game), but weak in other areas. Main skill is okay for clearing trash mobs, but impotent against high-defense bosses. Leader skill is not very useful due to many similar skills.
No. 399
Phoenix Resurrected
Pet399
StarStarStarStarStar
398iEvoArrow399i
Skill
StarStarStarStarHalf
L. Skill
HP
StarHalf
Attack
StarStarStarStarHalf
Recover
StarStarStarStarHalf
Overall
StarGreenStarGreenStarGreenStarGreenHalf
Phoenix has a special orb-enhancing skill that can further increase fire type burst damage. RCV is also unusually high among fire types, but keep in mind its HP is fairly low.

Red Skies-MasterEdit

Stamina 50 Money 21416–23208 (446 / Sta)
Dungeon 10 Exp 13245–13805 (271 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
069i Flame Knight 3335 2 16165 189 069i Lv7
191i Pyro Devil 2359 1 12912 980 191i Lv7
Rare 098i Mystic Flame Knight 4392 3 51748 630 098i Lv7
Invade 399i Phoenix Resurrected 8337 1 205672 322 398i Lv7 GoldEgg 100% Drop.
5 004i Firedragon Tyrannos 5958 3 184525 315 002i Lv7
9 089i Echidna 3416 2 97803 168 088i Lv7
10 216i Red Skydragon, El Dorado 4320 1 756900 0 216i Lv10 GoldEgg 40% Drop.

Red Skies-ExpertEdit

Stamina 25 Money 15072–15952 (620 / Sta)
Dungeon 10 Exp 8749–9040 (356 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
Rare 021i Lil' Red Dragon 1530 3 15600 40 021i Lv10
047i Ruby Carbuncle 1403 2 4306 70 047i Lv5
057i Samurai Goblin 2028 4 7431 70 057i Lv5
069i Flame Knight 2278 2 11042 135 069i Lv5
191i Pyro Devil 1237 1 6773 560 191i Lv4
Rare 098i Mystic Flame Knight 3000 3 35347 450 098i Lv5
5 004i Firedragon Tyrannos 3125 3 96800 180 002i Lv4
9 088i Naga×2 810 2 11700 80 088i Lv10
089i Echidna 1792 2 51307 96 088i Lv4
10 216i Red Skydragon, El Dorado 2928 1 513010 0 216i Lv7 GoldEgg 5% Drop.

Red Skies-IntEdit

Stamina 15 Money 6096–6552 (422 / Sta)
Dungeon 10 Exp 3447–3632 (236 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
021i Lil' Red Dragon 708 3 7222 20 021i Lv5
047i Ruby Carbuncle 752 2 2308 42 047i Lv3
057i Samurai Goblin 1087 4 3983 42 057i Lv3
068i Flame Fighter 773 3 2542 70 068i Lv7
191i Pyro Devil 490 1 2681 280 191i Lv2
10 216i Red Skydragon, El Dorado 1072 1 187823 0 216i Lv3 GoldEgg 2% Drop.

Sample StrategyEdit

This dungeon has no Heart Orbs for recovery, so you must pay attention to health. It's best to not use too many low-HP monsters (like Devils).

Below are some sample recommended monsters. (Not including 4x ATK team setups)

Team Makeup
RoleNumberIcon
Leader/Helper 122,123,142,211,139 122i123i142i211i139i
Core Sub 202,135,201 202i135i201i
Possible Subs 131,190,137,079,081,083,147,
148,149,150,151,203,204
131i190i137i079i081i083i147i148i149i150i151i203i204i

Recommended strategy:

  • 4x Mono-color team + 202i Enchantress of the Sea, Siren. Use two same-type 2x ATK leaders, plus 202i Enchantress of the Sea, Siren for orb-changing recovery (preferably max-skill). Water type is most ideal for this team since the dungeon is all fire, and 202i Enchantress of the Sea, Siren is water type as well. This team has enough power output to clear out mobs easily, but you must work fast. This method is best for Expert/Int difficulty. Master rank is likely to get wiped due to the boss having too much HP to take down in time.
  • 50% resist + healer stall team. Use 122i Minerva, 123i War Deity Minerva, 142i Flamedragon Muspelheim, or 211i Meteor Volcano Dragon as leader to reduce damage by half, then add an auto-healer such as 139i Amaterasu Ohkami. This team will greatly increase your survivability, though it's lacking in damage output. Ideally other team members should be water type to increase damage. This method is suited for all difficulties, and won't have much trouble with Master rank.
  • 75% resist team. If you don't have good healer leaders, you could use a combination of 122i Minerva, 123i War Deity Minerva, 142i Flamedragon Muspelheim, or 211i Meteor Volcano Dragon as leader/helpers for a combined 75% damage resist. Use 202i Enchantress of the Sea, Siren for recovery, then bring three other strong attackers. Ideally you should bring water orb-changers like 101i Fenrir Knight or 221i Berserk to ensure damage output. This method is more suited for Master difficulty; not recommended for Expert/Int if you have the other team types because it takes more time.

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