This page will help new players understand the common team setups in the game. Only final evolutions of monsters are listed; lower-stage monsters may have differences.
Important: As the game updates and research increases, this article's opinions may change, so please take this page with a grain of salt.
Last updated：December 1, 2013 Game Version: 6.2
Basic Team Types
Norse, Greek, Indian Gods
2/4/2x HP/ATK/RCV is currently very popular, and can sweep in many cases
Archangels, Snow Dome Dragons
4x HP/RCV will keep you alive while you grind the enemy to death. Double Archangel Lucifers is the most popular due to their explosive Active Skills.
Double Resist Team
50% Resisters such as Porings, Toy Dragons, Roman Gods
In certain dungeons (such as Light Mechdragon), these relatively farmable teams can be used to pass difficult levels
Odin Resist Team
Odin + Autoheal
Odin's 80% resist can keep you alive while you grind the enemy to death. High level autohealer to full heal continously. Can withstand boss attacks that can wipe even a 4x HP/RCV attrition team, but helpless against technical dungeons where multi-hits are the norm
Heartbreakers, Ultimate-Evolved Mystic Knights, etc.
More advanced than Mono-Color to build; 9x ATK can be further boosted to 27x with the appropriate King Slime
Goemon Team, Chinese/Egyptian Team
Using extra-high attack power to overcome the enemy before they can kill you
Resolve + Autoheal
A 100% farmable team for early difficult dungeons
Popular Advanced Teams
The most mainstream teams for targeting a 0-stone clear of Descended dungeons are all Sweeper Teams. These teams rely on subs with high base stats, with high-level, high-skill, and many +eggs on the team.
Leader Skills: High attack multipliers
0-3 Gravity users (e.g. , . These are less essential on very high multiplier 36x or higher teams)
1-2 Menace users (e.g. , , preferably max skill. Note that certain dungeons pre-emptively quash Menace)
0-3 Heart-to-Color Orb changers (e.g. , , especially on Egyptian and Chinese teams)
0-1 Color-to-Heart Orb Changers (e.g. , moreso on teams that need to maintain a certain HP threshold)
0-1 Color-to-Color Orb Changers (e.g. , mainly on Chinese teams)
16x ATK. Downsides: x16 is minimal for newer Descended dungeons; Horus active skill underutilized
36x ATK. Downsides: It's tough to match all 5 colors to activate 36x; not every board is Ra-capable
Zeus's skills can reduce HP by 35% twice. Downsides: 12.25x ATK is somewhat lacking
25x ATK. Downsides: Subs need to have high skill levels, hard to maintain HP required for 25x, low RCV makes it hard to charge skills
25x ATK. Downsides: Not every board is Kirin-capable. It's tougher to match 4 specific colors.