"Ultimate Evolution" is the name for a second evolution system added with the version 4.0 update that enables certain monsters to gain a second subtype and change leader skill.
Unlike normal "Evo Fusion", ultimate evolution uses the "Power-Up Fusion" button. When you put the correct combination of materials into the fusion screen, the "Begin Fusion!" button will change colors and glow brightly' (green to yellow)', and after fusing you will be given the option to evolve. If the Begin Fusion! button is not changing colors or glowing, do not Fuse the materials because they will just be used for XP and no Ultimate Evolution will take place.
Unlike normal evolution, there is no level requirement for ultimate evolution, so it can be done at any time, even level 1. However, the monster must be in its "final" evolution state before Ultimate Evo will be successful. The evolution materials used also contribute EXP to the monster, like a normal Power-Up Fusion.
Ultimate evolutions may have numerous branches, with different materials required for each.
An ultimate evolved monster will gain a sub-type, displayed in the bottom-right corner of its portrait.
- Matching the sub-type's color orbs will trigger the sub-type's attack.
- If the sub-type is different from the main type, the sub-type does damage equal to 30% of the monster's ATK. If the sub-type is the same as the main type, the sub-type does damage equal to 10% of the monster's ATK.
- Whether their colors are the same or different, the main type and sub-type count as two separate attacks. The sub-type damage is calculated separately against the enemy defense and element type.
- Sub-types are also subject to leader skills. For example, a Fire/Water type monster benefits from both Fire- and Water-boosting leaders.
- Binding a sub-type's element binds the monster, even if the main type isn't bound this way.
Reverting Ultimate Evolution
If you feed these materials to an ultimate evolved monster, they will revert to their previous form so that you can evolve them in a different direction.
|Ultimate-Evolved Monster||Revert Materials|
An ultimate evolution is almost always worth doing, whether for the change in leader abilities or simply the bonus stat points. In special cases, such as Warrior Rose, Graceful Valkyrie, it changes the growth rate to linear growth during the entire leveling period, rather than late growth rate like Princess Valkyrie, which means that you get faster stat gains for less EXP. Most of the time, the only reason to consider not doing an ultimate evolution is Team Cost.
- The "Toy Dragons" ( Pierdra and the rest) are a possible exception to this because their second type makes them more vulnerable to enemy bind skills. If you are mainly using your Toy Dragons as Resist Leaders, it is better to leave them at their top normal evolution. However, for all other purposes, including as defensive subs for their Color-to-Heart skills, their increased stats and added sub-types make their ultimate evos a much better choice.
Some monsters have multiple ultimate choices. Which is best will depend on what you want to do with the monster, but this table shows common pros and cons of each choice to help you decide.
Note: The 4-choice dragons are left out because they are essentially the same. Just choose whichever color you like the best.