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Wednesday Dungeon

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Characteristics
Normal Gem1 Gem2 Gem3
Gem4 Gem5 Gem6
Dungeon Data Sample Teams

Monster Skill Table

Some monsters in this dungeon can be used to level up the skills of other monsters. See the table below for what applies.

Monster Skill Monsters with same skill
1294i Skill Delay Force 134i135i986i1349i1350i
1295i Skill Transform Aubade Gaia 1130i1131i

Room of the Sacred Mask-Legend

Stamina 50 Money 8550 (171 / Sta)
Dungeon 5 Exp 8542 (171 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
1 161i Red Evolution Mask Skill 1 16 27222 161i Lv1
Skill SkillLock Sealing Gaze Bind Active Skills for 99 turns.
Preemptive.
Skill EnemyAttack Eye Beam 3808
162i Blue Evolution Mask Skill 1 16 27222 162i Lv1
Skill EnemyAttack Eye Beam 3892
163i Green Evolution Mask Skill 1 16 27222 163i Lv1
Skill EnemyAttack Eye Beam 3876
Fixed: 161i 162i 163i. Random 1 from below.
164i Yellow Evolution Mask Skill 1 16 27222 164i Lv1
Skill EnemyAttack Eye Beam 4018
165i Purple Evolution Mask Skill 1 16 27222 165i Lv1
Skill EnemyAttack Eye Beam 4058
2 166i Crimson Demon Mask 32180 4 18 600000 166i Lv1
Skill Tension Energy Charge Next regular hit→64360.
167i Indigo Demon Mask 34430 4 18 600000 167i Lv1
Skill Tension Energy Charge Next regular hit→68860.
168i Azure Demon Mask 34600 4 18 600000 168i Lv1
Skill Tension Energy Charge Next regular hit→69200.
Fixed: 166i 167i 168i Random 1 from below.
169i Golden Demon Mask 36500 4 18 600000 169i Lv1
Skill Tension Energy Charge Next regular hit→73000.
170i Violet Demon Mask 36700 4 18 600000 170i Lv1
Skill Tension Energy Charge Next regular hit→73400.
3 171i Divine Carmine Mask 42218 6 19 120000 171i Lv1
Skill Lock Water Bind Bind Gem2 for 2–4 turns.
30% chance
172i Divine Indigo Mask 42218 6 19 120000 172i Lv1
Skill Lock Leaf Bind Bind Gem3 for 2–4 turns.
30% chance
173i Divine Jade Mask 42218 6 19 120000 173i Lv1
Skill Lock Fire Bind Bind Gem1 for 2–4 turns.
30% chance
Fixed: 171i 172i 173i Random 1 from below.
174i Divine Gold Mask 42218 6 19 120000 174i Lv1
Skill Lock Dark Bind Bind Gem5 for 2–4 turns.
30% chance
175i Divine Onyx Mask 42218 6 19 120000 175i Lv1
Skill Lock Flash Bind Bind Gem4 for 2–4 turns.
30% chance
4 161i Red Evolution Mask×2 Skill 1 16 27222 161i Lv1
Skill SkillLock Sealing Gaze Bind Active Skills for 99 turns.
Preemptive if no skill lock active otherwise used first turn.
Skill EnemyAttack Eye Beam 3808
Preemptive if skill locked then every turn.
234i Mystic Mask 5778 1 20 200000 234i Lv1
Skill EnemyAttack Mysterious Beam 11556
HP50%↓:100% chance
5 1294i Ancient Blue Sacred Mask 5000 1 800000 100000 1294i Lv1
Skill DirectAttack Trap Mask Cut player HP by 50%.
Preemptive
Skill AttackUp Twin Mask Curse ATK→50000 for 999 turns.
Used when 1 monster remains.
1295i Ancient Green Sacred Mask 4000 1 35 1000000 1295i Lv1
Skill EffectShield Fertile Guard Status effect null for 999 turns.
Preemptive
Skill AttackUp Twin Mask Curse ATK→40000 for 999 turns.
Used when 1 monster remains.

Room of the Mask-Expert

Stamina 25 Money 1940-3070 (100/Sta)
Dungeon 5 Exp 1932-3066 (100/Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes

166i Crimson Demon Mask 2406 8 15 4000 166i Lv1
167i Indigo Demon Mask 2481 8 15 4000 167i Lv1
168i Azure Demon Mask 2556 8 15 4000 168i Lv1
169i Golden Demon Mask 2631 8 15 4000 169i Lv1
170i Violet Demon Mask 2706 8 15 4000 170i Lv1
171i Divine Carmine Mask 9999 5 18 60000 171i Lv1
172i Divine Indigo Mask 9999 5 18 60000 172i Lv1
173i Divine Jade Mask 9999 5 18 60000 173i Lv1
174i Divine Gold Mask 9999 5 18 60000 174i Lv1
175i Divine Onyx Mask 9999 5 18 60000 175i Lv1
Invade 234i Mystic Mask 4000 1 15 100000 234i Lv1
GoldEgg100%
1 2 random Demon Masks.
2 3 random Demon and Divine Masks.
3 4 random Demon and Divine Masks.
4 Fixed Enemies: 171i  172i  173i
5 Fixed Enemies: 174i  234i  175i

Room of the Mask

Stamina 10 Money 850 (85/Sta)
Dungeon 5 Exp 850 (85/Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes

161i Red Evolution Mask 228 1 5 1000 161i Lv1
162i Blue Evolution Mask 303 1 5 1000 162i Lv1
163i Green Evolution Mask 378 1 5 1000 163i Lv1
164i Yellow Evolution Mask 416 1 5 1000 164i Lv1
165i Purple Evolution Mask 453 1 5 1000 165i Lv1
1 2 random Masks.
2 3 random Masks.
3 4 random Masks.
4 2 random monsters from below.
166i Crimson Demon Mask 2406 8 15 4000 166i Lv1
167i Indigo Demon Mask 2481 8 15 4000 167i Lv1
168i Azure Demon Mask 2556 8 15 4000 168i Lv1
5 169i Golden Demon Mask 2631 8 15 4000 169i Lv1
170i Violet Demon Mask 2706 8 15 4000 170i Lv1


Strategy

The Masks have extremely high defense, but very little HP. Even a beginner player can beat them with one of the following strategies. If you are confused as to how these strategies work, watch this video and it should make more sense.

Expert
VerTeamHPNotes
066i152i152i152i152i202i Subs can be anything, just keep HP low and preferably the same color. A leader with Resolve will not die from 1 hit if your HP is over 70%, so get an auto-healer friend who can heal you that much each round. Save up attacking orbs and make sure to kill off any Masks that will attack on the same round.
000i831i236i680i000i000i Any one of these guys will work. Others can be anything, preferably mono-color and with orb changers, and not to use Leaders with counterattack skill which may shorten your turns to stall. Stall on the first floor and save up attacking orbs until armor break skill is ready. Once activated, all enemies' defense are reduced to 0, and the effect will keep carrying over to the next round if you kill all enemies in one turn. Note: If you use this strategy, do not put 831i as a leader because his counterattacks may screw up the enemies before you're ready.
522i000i000i000i000i522i A team for higher-level players. Any Snow Globe Dragon (520i521i522i) or Archangel (621i623i625i627i629i) combination will work, so go with whichever color team you have that's strongest. 4x HP/RCV will keep you very safe. (Fruit Dragons can also work, but you must take into account their sub-types.)
096i186i124i951i496i1056i These monsters' active skills will instant-KO a group of Masks. If you (or your friends) have any of them, bring them for an easier time; just remember to stall on floor 1. Also applicable: 1054i.

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